PAID LICENSING FOR GAME DEVELOPERS
Prodigy is the world's most-used game-based learning platform for primary schools. We want to license your game and bring it to students across North America and beyond through Prodigy Arcadia. You get a guaranteed flat fee, we handle all the porting and optimization, and the license is non-exclusive - your game stays yours everywhere else.

Your Audience
Our mission is to help every student in the world love learning. Games are how we do that!



How it works
We've talked to dozens of game creators. These are the three things that matter most — and how we've structured the deal around them.

No opaque revenue shares. No auditing. No complicated royalty structures. We pay a competitive licensing fee upon signing and receiving the source assets. It's pure bonus revenue on top of your existing sales — simple, transparent, and immediate.

Your team has better things to do. We take your Unity project and handle all the heavy lifting: WebGL optimization, performance tuning for school Chromebooks, integration with our educational question engine, and any asset adaptations needed. You provide the project files; we do the rest.

This is a non-exclusive, non-competing license. You retain full ownership of your IP, your brand, and your market position. Continue selling on Steam, Itch.io, consoles, mobile — everywhere. We license your game exclusively for the Prodigy Education platform, and that's it.
Technical Requirements
To run on school hardware, so we need games that meet these technical specs. Check below - if you're close but not quite there, don't worry, we can still talk.

(upgradeable to Unity 6+)
The game must be capable of running in a browser after porting;
Specs for the game are low enough to be portable into low-end hardware, equivalent to a Chromebook
Family-friendly, suitable for ages from 6 to 13 years-old.
Ideally under 500 MB post-compression, due to Internet speed in schools. Longer games can still work by organizing asset bundles in a way the game can be downloaded in smaller chunks as the player progresses. Compression of assets can also help a lot.
the game process would not go over 500 MB, as the browser tab starts to become unstable.
Apply Now
Tell us about your game.
Work Together
J. Ace,
Awesome Studio
JonAI Bird,
Goose Studios
Claude C.,
Robot Studios
FAQ
Something not covered here? Write to us.